On June 16, 2022, the followers of Aaron A. Reed's 50 Years of Text Games substack received "Bonus Article:Amnesia. The doomed text game from a lauded sci-fi writer with ambitions too big for its disks" . It's a fascinating read, describing how leading science fiction writer Thomas M. Disch and a talented programmer Kevin Bentley wrote 1986's Amnesia computer game. He includes links to the original manuscript, a browser emulation of the original game, and 'Amnesia Restored' - an expanded version produced by a large team of students and faculty at Washington State University. Disch's manuscript runs 436 pages, containing too much material to fit on the floppy disks in most PCs in 1986. T he content represents a challenge to the parser-based user interface common to interactive fiction of the era. It reads like narrative, with some implementation suggestions. The original Amnesia, and Amnesia Restored, match text typed by the player to choices in the ...