Lethe is an 'interactive fiction' game with an emphasis on the ‘fiction’ as opposed to the ‘game’. It focuses on narrative and presents the player with decisions of significance to plot and character, as opposed to geographic navigation and basic survival, like shelter and food. It is my ambition that the player will be able to traverse the majority of the narrative content of the script. Disch’s Amnesia manuscript divides into a first section focused on narrative, followed by a ‘city grid’ section, implementation revisions, notes and finally what appears to be some code. The latter parts of the file are difficult or impossible to read due to poor quality scanning of the original paper documents. The city grid content mostly entails navigating Manhattan. It contains some interesting descriptions of New York landmarks in 1986, but – in my view – is surplus to the story. Aaron A Reed and previous commentators, remark on the tedium of navigating the city grid and dealing...