I am happy to release Lethe 0.6, a second release candidate. The game now starts with the opening paragraph, rather than a description. Gameplay is unchanged.
I am happy to release Lethe 0.5. This version is a feature complete release candidate; the primary changes being improvements to the labeling of the buttons for saving, loading and restarting the game and for toggling between light and dark mode themes. Play Lethe
Lethe is getting very close to being complete. In this release, I provide the reader with the ability to resume the story just before the key decision that led them to dying or moving to Australia without knowing what has happened to them. I have also done some proof- reading and testing. Hopefully, I've found and removed the few remaining development comments in the player visible text. I am pretty close to finishing the game. Next I plan to review the web template and the number of decision options presented simultaneously. In the most recently implemented content, I limited these to four options at a time. I will review the earlier content with this in mind. Lethe
After a couple of final tweaks, I am happy to release a 'final' version of Lethe. I hope that readers/players will appreciate a new opportunity to experience Thomas M Disch's Amnesia story. I would like again to thank Aaron A. Reed for the article that inspired me to try my hand at writing a game based on the script and the folks at Inkle Studios who created the Ink narrative scripting language and Inky editor. My largest thank-you goes to the literary executor for the estate of Thomas M Disch, for his kind permission to distribute this game publicly on a non-commercial basis. Play Lethe
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