I am happy to release Lethe 0.6, a second release candidate. The game now starts with the opening paragraph, rather than a description. Gameplay is unchanged.
After a couple of final tweaks, I am happy to release a 'final' version of Lethe. I hope that readers/players will appreciate a new opportunity to experience Thomas M Disch's Amnesia story. I would like again to thank Aaron A. Reed for the article that inspired me to try my hand at writing a game based on the script and the folks at Inkle Studios who created the Ink narrative scripting language and Inky editor. My largest thank-you goes to the literary executor for the estate of Thomas M Disch, for his kind permission to distribute this game publicly on a non-commercial basis. Play Lethe
I am happy to release Lethe 0.5. This version is a feature complete release candidate; the primary changes being improvements to the labeling of the buttons for saving, loading and restarting the game and for toggling between light and dark mode themes. Play Lethe
On June 16, 2022, the followers of Aaron A. Reed's 50 Years of Text Games substack received "Bonus Article:Amnesia. The doomed text game from a lauded sci-fi writer with ambitions too big for its disks" . It's a fascinating read, describing how leading science fiction writer Thomas M. Disch and a talented programmer Kevin Bentley wrote 1986's Amnesia computer game. He includes links to the original manuscript, a browser emulation of the original game, and 'Amnesia Restored' - an expanded version produced by a large team of students and faculty at Washington State University. Disch's manuscript runs 436 pages, containing too much material to fit on the floppy disks in most PCs in 1986. T he content represents a challenge to the parser-based user interface common to interactive fiction of the era. It reads like narrative, with some implementation suggestions. The original Amnesia, and Amnesia Restored, match text typed by the player to choices in the ...
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